In Categories, the player reviews individual items and places them in relevant categories. These categories may be simple or complex. An example of simple categories would be true or false; an example of complex categories would be Stages of the Treaty Negotiation Process.
The mental processing required to match items to categories helps the learner to:
Move information from short-term memory to long-term memory.
Deepen understanding of how each itemized chunk of information relates to other information chunks.
Accelerate access to critical information in a performance application
Instructional Value
Categories is useful for realizing the following learning objectives:
Learning Objectives
Example
Increase information retention by recalling and
organizing factual information
Features and benefits of different products
Deepen conceptual understanding by
classifying concepts into useful categories
Classify questions into different types
Increase retention of procedures and
processes by associating components with
different stages and steps
Classify inputs, activities, and outcomes of
different steps in the coaching procedure