In Hangman, the player types a short response to a closed question, one letter at a time. Hangman games may be comprised of one question with many possible answers (e.g., Can you name this play by Shakespeare?) or several questions each with a different answer (e.g., Who said "Et Tu, Brute?", What's the name of Hamlet's best friend?). This is an electronic version of the children's game of the same name.
The mental processing required to respond correctly to the questions helps learners:
Move information from short-term memory to long-term memory
Deepen understanding of the content area
Build confidence in their knowledge of facts in a given content area
Instructional Value
Hangman is useful for realizing the following learning objectives:
Learning Objectives
Example Question
Deepen understanding and improve retention
by recalling factual information.
Which printer is most suited for a home
office?
Deepen conceptual understanding by
reviewing critical attributes.
In intrinsic motivation, where is the reward
located?
Increase understanding and retention of
procedures and processes by recalling
details of different stages and steps.
The output of the needs analysis step
provides the input to which step?
Choose a Game
To see an example of a Hangman game, choose a game below.