In Match, the player identifies pairs of related items. For example, the player might pair names of application interface features with their descriptions, titles of books with their authors, or types of coaching conversations with their recommended uses.
The mental processing required to pair items accurately helps the learner to:
Increase understanding of relationships among items
Move information from short-term memory to long-term memory
Instructional Value
Match is useful for realizing the learning objectives such as:
Learning Objectives
Example
To increase information retention by matching
associated items.
Match the following product names with their
prices . . .
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