As in the normal Categories QGame, in Slot Machine Categories,
the player reviews individual items and places them in
relevant categories. These categories may be simple or
complex. An example of simple categories would be true
or false; an example of complex categories would be Stages
of the Treaty Negotiation Process.
In addition, there is an element of chance in this game.
The player begins to play by pulling the handle. The slot
spins until the player answers a question. The chances
of getting 3 in a row are increased with each correctly
answered question.
Move information from short-term memory
to long-term memory.
Deepen understanding of the content area.
Build confidence in their knowledge of the content area
Instructional Value
Adding the Slot Machine element of chance to this QGame
increases learning motivation and the engagement of the
player.
Slot Machine Categories is useful for realizing the following
learning objectives:
Learning Objectives
Example
To
increase information retention by recalling
critical information.
Features
and benefits of different products
Deepen conceptual understanding by
emphasizing critical features.
Classify
questions into different types
Increase retention of procedures and
processes by highlighting elements of a step.
Classify
inputs, activities, and outcomes of different
steps in the coaching procedure
Choose a Game
To see an example, of a Slot Machine Categories game,
choose a game below.