As in the normal Dichotomy QGame, in the Slot Machine
Dichotomy, the player reviews individual items and places
them in one of two mutually exclusive or contradictory
categories. A common example of this game uses the two
categories True and False.
In addition, there is an element of chance in this game.
The player begins to play by pulling the handle. The slot
spins until the player answers a question. The chances
of getting 3 in a row are increased with each correctly
answered question.
The Purpose of this game is to improve or test understanding
of key:
Concepts
Principles
Facts
Processes
Procedures
other information types
The mental processing required to match items to dichotomous
categories helps the learner to:
Move information from short-term memory
to long-term memory.
Deepen understanding of the content area.
Build confidence in their knowledge of the content area
Instructional Value
Adding the Slot Machine element of chance to this QGame
increases learning motivation and the engagement of the
player.
Slot Machine Dichotomy is useful for realizing the following
learning objectives:
Learning Objectives
Example
To
increase information retention by recalling
critical information.
Q
- The Sarbanes-Oxley Act requires
the rotation of audit partners on the audit
engagement team. A -
True or False
Deepen conceptual understanding by
emphasizing critical features.
Q
- For each of the following,
indicate whether they are more like an Open
Question or Closed Question.
- Tell me about your vision.
- Do you want to be profitable?
- Who is the decision-maker here?
- What is your decision-making process?
- Do you want to meet Wednesday or Thursday?
A -
Open Question or Closed Question
Increase retention of procedures and
processes by highlighting elements of a step.
Q
– Rate the following
practice according to OSHA guidelines: Removal
of guardrails, mid- rails, and toe-boards
during operation. A -
Acceptable or Unacceptable
Choose a Game
To see an example of a Slot Machine Dichotomy game, choose
a game below.